Patch Notes 03/08/2025

03 Aug 202503-08-202528 changes · 2 linked to canonical entitiesView original on forum →

Structured changes

Abilities (4)

  • FixRout the Weakunlinked

    Fixed Rout the Weak not applying when defenders first repaired the keep door.

  • FixRout the Weakunlinked

    Fixed Rout the Weak not applying when defenders first repaired the keep door.

  • FixWitch Elf Rejectionunlinked

    Fixed Witch Elf 'Rejection' ability having no range set (now 5 ft).

    ?5

  • FixWitch Elf Rejectionunlinked

    Fixed Witch Elf 'Rejection' ability having no range set (now 5 ft).

    ?5

Items (5)

  • FixDaemonic Armorunlinked

    Daemonic Armor and Flak Jacket no longer stack with other armor buffs.

  • BehaviourDaemonic Armorunlinked

    Daemonic Armor and Flak Jacket no longer stack with other armor buffs.

  • NewFortress Swordunlinked

    A 1-hand Fortress Sword with Melee Crit has been added for the Swordmaster to match all other tanks.

  • [Gunbad] Spikespore Brew - Fixed to be in line with other armor potions. Now grants 270 armor.

    ?270

  • [Gunbad] Spikespore Brew - Fixed to be in line with other armor potions. Now grants 270 armor.

    ?270

System (6)

  • FixBO buff

    You can no longer receive a BO buff for defending if you don't control the BO after the 3 minutes.

  • BehaviourBO buff

    You can no longer receive a BO buff for defending if you don't control the BO after the 3 minutes.

  • BehaviourKeep Lords

    Keep Lords which had high autoattack range have had this reduced. This should fix cases where Lords would sometimes get stuck outside a Lord Room and continue attacking players inside.

  • BehaviourKeep Lords

    Keep Lords which had high autoattack range have had this reduced. This should fix cases where Lords would sometimes get stuck outside a Lord Room and continue attacking players inside.

  • RemovedMorale generation

    Morale generation from keep guards / lords / siege weapons was removed.

  • RemovedMorale generation

    Morale generation from keep guards / lords / siege weapons was removed.

Other (13)

  • FixGreenskin gatehouse

    Greenskin gatehouse has had its alpha channel fixed.

  • FixGreenskin gatehouses

    Greenskin gatehouses have had their alpha channels fixed and the torch textures fixed. Immersion is important.

  • FixGreenskin savage orc corpses

    Greenskin savage orc corpses have had their specular maps fixed and no longer reflect light back as bright pink.

  • FixGunbad's Ard Ta Feed

    [Gunbad] Fixed code errors in Gunbad's Ard Ta Feed fight.

  • FixGunbad's Ard Ta Feed

    [Gunbad] Fixed code errors in Gunbad's Ard Ta Feed fight.

  • FixInfluence vendor rewards

    Fixed an issue that caused influence vendor rewards to appear empty if you had not yet entered the associated area.

  • FixInfluence vendor rewards

    Fixed an issue that caused influence vendor rewards to appear empty if you had not yet entered the associated area.

  • BehaviourMarauder

    Off-hand weapons for Marauder no longer show as unequipable.

  • FixMarauder Off-hand weapons

    Off-hand weapons for Marauder no longer show as unequipable.

  • FixMarauder Off-hand weapons

    Off-hand weapons for Marauder no longer show as unequipable.

  • NewSwordmaster

    A 1-hand Fortress Sword with Melee Crit has been added for the Swordmaster to match all other tanks.

  • FixVendor rewards screens

    Fixed an issue where items would sometimes show in vendors / rewards screens with a 1-2 second decay timer.

  • FixVendor/Rewards screens

    Fixed an issue where items would sometimes show in vendors / rewards screens with a 1-2 second decay timer.