Patch Notes 09/12/2023

09 Dec 202309-12-202315 changesView original on forum →

Structured changes

Abilities (11)

  • BehaviourCC effectsunlinked

    CC effects have been changed to not be cleansable.

  • BehaviourDreadful Agonyunlinked

    Only damages NPCs that are in combat, like it worked on live.

  • BehaviourDreadful Agonyunlinked

    Only damages NPCs that are in combat, like it worked on live.

  • BehaviourThrow type attacksunlinked

    All Throw type of attacks on Tanks and Melee Damage per second once again count as ranged attacks in terms of defense checks and can be dodged, not parried.

  • Behaviourabilities with a cast timeunlinked

    All abilities with a cast time now periodically check cast requirements and cancel the cast if they are no longer met.

  • Behaviourmorale effectsunlinked

    Extended the area of effect cap of certain morale effects from 9 to 24 targets to match the general Return of Reckoning area of effect cap, which greatly boosts their power.

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  • Behaviourmorale effects radiusunlinked

    To offset the amount of targets affected, the radius of Area of Effect morale effects was reduced, and on some occasions damage values were rebalanced.

  • Behaviourstat multiplier changesunlinked

    On several abilities stat multiplier changes have been reverted back to their live patch 1.4.8 numbers.

  • Behaviourvarious abilitiesunlinked

    Corrected damage (base damage, stat scaling or weapon scaling) multiplier on several dozen abilities with a wrong label, in most cases it will net a minor damage reduction on those abilities.

  • Behaviourvarious tooltipsunlinked

    Corrected various tooltips to better match ability effects.

  • Behaviourvarious typosunlinked

    Corrected various typos in ability names and descriptions.

System (4)

  • BehaviourAction Point cost

    Action Point cost for an ability is now spent when starting a cast and refunded if the cast is canceled.

  • Behaviourinternal cooldown on procs

    Internal cooldown on procs now work like it did on live servers, which means that any proc has a 0.25 seconds cooldown per target, unless it says otherwise in the ability tooltip.

  • Behaviourresurrection buffs

    If a player gets multiple resurrection buffs before accepting the resurrection it will now use the position of the one that gave the popup, not the latest one applied.

  • Behaviourroots

    All roots are now working correctly and do not break from damage for the first 1.5 seconds.