Patch Notes 09/12/2023
Structured changes
Abilities (11)
- BehaviourCC effectsunlinked
CC effects have been changed to not be cleansable.
- BehaviourDreadful Agonyunlinked
Only damages NPCs that are in combat, like it worked on live.
- BehaviourDreadful Agonyunlinked
Only damages NPCs that are in combat, like it worked on live.
- BehaviourThrow type attacksunlinked
All Throw type of attacks on Tanks and Melee Damage per second once again count as ranged attacks in terms of defense checks and can be dodged, not parried.
- Behaviourabilities with a cast timeunlinked
All abilities with a cast time now periodically check cast requirements and cancel the cast if they are no longer met.
- Behaviourmorale effectsunlinked
Extended the area of effect cap of certain morale effects from 9 to 24 targets to match the general Return of Reckoning area of effect cap, which greatly boosts their power.
9 → 24
- Behaviourmorale effects radiusunlinked
To offset the amount of targets affected, the radius of Area of Effect morale effects was reduced, and on some occasions damage values were rebalanced.
- Behaviourstat multiplier changesunlinked
On several abilities stat multiplier changes have been reverted back to their live patch 1.4.8 numbers.
- Behaviourvarious abilitiesunlinked
Corrected damage (base damage, stat scaling or weapon scaling) multiplier on several dozen abilities with a wrong label, in most cases it will net a minor damage reduction on those abilities.
- Behaviourvarious tooltipsunlinked
Corrected various tooltips to better match ability effects.
- Behaviourvarious typosunlinked
Corrected various typos in ability names and descriptions.
System (4)
- BehaviourAction Point cost
Action Point cost for an ability is now spent when starting a cast and refunded if the cast is canceled.
- Behaviourinternal cooldown on procs
Internal cooldown on procs now work like it did on live servers, which means that any proc has a 0.25 seconds cooldown per target, unless it says otherwise in the ability tooltip.
- Behaviourresurrection buffs
If a player gets multiple resurrection buffs before accepting the resurrection it will now use the position of the one that gave the popup, not the latest one applied.
- Behaviourroots
All roots are now working correctly and do not break from damage for the first 1.5 seconds.