Patch Notes 22/08/2024

22 Aug 202422-08-202415 changesView original on forum →

Structured changes

Abilities (4)

  • BehaviourDraw Bloodunlinked

    The intended functionality was for Draw Blood to have crit chance increase only, not crit damage.

  • FixMerciless Soldierunlinked

    Merciless Soldier being 'fixed' to apply to non-direct damage.

  • FixMerciless Soldierunlinked

    There is a bugfix, ticket 23148, mentioning Merciless Soldier being 'fixed' to apply to non-direct damage.

  • BehaviourSwift Strikesunlinked

    The intended functionality was for Swift Strikes to have crit chance increase only, not crit damage.

System (10)

  • NewEnemy Lord Buffs

    Friendly Lord at 20% HP Or less: Enemy Lord Incoming Damage Reduced by 50%, Outgoing increased by 50%.

    ?50

  • NewEnemy Lord Buffs

    Friendly Lord at 40% HP: Enemy Lord Incoming Damage Reduced by 50%, Outgoing Damage increased by 25%.

    ?25

  • NewEnemy Lord Buffs

    If the Friendly Lord falls below specific HP thresholds, the enemy Fort Lord will gradually gain more powerful buffs.

  • NewEnemy Lord Incoming Damage Reduction

    Friendly Lord at 60% HP: Enemy Lord Incoming Damage Reduced by 50%.

    ?50

  • NewEnemy Lord Incoming Damage Reduction

    Friendly Lord at 80% HP: Enemy Lord Incoming Damage Reduced by 25%.

    ?25

  • BehaviourFort Lord

    Fort lord HP now scales with attacker population. At 168 attackers it remains the same as before, and with fewer attacks will scale down to 50% of the current max.

  • NewFort Lord

    Fort lords now have hostile auras that increase aggro generation by 50% for players of their hated race.

  • NewFortress Lords

    All Fortress Lords now have actual mechanics again, which will force attackers to do more than simply hit a lord in the face, and will give defenders more options to fight back and protect their fortress.

  • NewFriendly Lord NPC

    At 90% HP, the attacking realm spawns a friendly Lord NPC in the Lord Room that will stop the enemy Lord from gaining bonus powers.

  • NewKeg/Banner

    Each Lord will spawn a Keg (Dwarf) or Banner (Greenskin) on the lower floor of the fort. While this object is alive, the boss cannot be damaged, so attackers must take - and hold - the bottom floor to destroy the object.

Other (1)

  • FixMerciless Soldier

    Merciless Soldier being 'fixed' to apply to non-direct damage.