Patch Notes 24/02/2022

24 Feb 202224-02-202211 changesView original on forum →

Structured changes

Abilities (1)

  • FixLeonine Frenzyunlinked

    ICD now matches the tooltip for Leonine Frenzy.

System (9)

  • FixCritical Hit Bonus

    Critical Hit Bonus now is additive, not multiplicative on the client.

  • NewDiminishing Rations

    Added a diminishing rations debuff when there's more than 24 players close to each other. It reduces outgoing damage and healing and slowly scales up to -50%. With 48 players in same spot the debuff is -12%.

  • Fixauto attacks

    Auto attacks are now properly disabled again during disarm, knockdown & stagger.

  • Behaviourcapture timers

    The capture timers have been lowered slightly.

  • Newdiminishing rations debuff

    Added a diminishing rations debuff when there's more than 24 players close to each other. It reduces outgoing damage and healing and slowly scales up to -50%. With 48 players in same spot the debuff is -12%.

  • Behaviourobjective guards

    Objective guards at some objectives have been moved closer to the objective itself.

  • Behaviourpoints ticks

    Points ticks from objectives increased from 4 to 5 every 2 minutes.

    45

  • Behaviourstealth

    The 15% chance for stealth to break on being attacked was broken and not working at all. This has been changed to a % chance to break on being attacked by an enemy that has spotted you. The chance depends on your initiative level and uses same formula as chance to be crit * 2.

    15?

  • Behaviourwinning score

    Score for winning changed to 4000 points.

    ?4000

Other (1)

  • NewKillboard

    The Killboard has several new features.