Patch Notes 24/02/2022
Structured changes
Abilities (1)
- FixLeonine Frenzyunlinked
ICD now matches the tooltip for Leonine Frenzy.
System (9)
- FixCritical Hit Bonus
Critical Hit Bonus now is additive, not multiplicative on the client.
- NewDiminishing Rations
Added a diminishing rations debuff when there's more than 24 players close to each other. It reduces outgoing damage and healing and slowly scales up to -50%. With 48 players in same spot the debuff is -12%.
- Fixauto attacks
Auto attacks are now properly disabled again during disarm, knockdown & stagger.
- Behaviourcapture timers
The capture timers have been lowered slightly.
- Newdiminishing rations debuff
Added a diminishing rations debuff when there's more than 24 players close to each other. It reduces outgoing damage and healing and slowly scales up to -50%. With 48 players in same spot the debuff is -12%.
- Behaviourobjective guards
Objective guards at some objectives have been moved closer to the objective itself.
- Behaviourpoints ticks
Points ticks from objectives increased from 4 to 5 every 2 minutes.
4 → 5
- Behaviourstealth
The 15% chance for stealth to break on being attacked was broken and not working at all. This has been changed to a % chance to break on being attacked by an enemy that has spotted you. The chance depends on your initiative level and uses same formula as chance to be crit * 2.
15 → ?
- Behaviourwinning score
Score for winning changed to 4000 points.
? → 4000
Other (1)
- NewKillboard
The Killboard has several new features.