Patch Notes 30/04/2022

30 Apr 202230-04-202210 changesView original on forum →

Structured changes

Abilities (1)

  • FixFierce Mightunlinked

    Fix Fierce Might tactic to not reapply on each dot tick.

System (8)

  • BehaviourCity Siege

    City crest change reverted.

    1020

  • BehaviourCity Siege

    Before: Win: 10 * City Rank Loss: 4 * City Rank After: Win: 20 * (stage + cityRating) Loss: 5 * (stage + cityRating)

    1020

  • BehaviourCity Siege

    Before: Win: 10 * City Rank Loss: 4 * City Rank After: Win: 20 * (stage + cityRating) Loss: 5 * (stage + cityRating)

    1020

  • BehaviourCity Siege

    The city siege schedule is now changed to a rotating schedule instead of a weighted random times.

  • BehaviourCity Siege

    Before: Win: 10 * City Rank Loss: 4 * City Rank After: Win: 20 * (stage + cityRating) Loss: 5 * (stage + cityRating)

    1020

  • BehaviourCity Siege

    Before: Win: 10 * City Rank Loss: 4 * City Rank After: Win: 20 * (stage + cityRating) Loss: 5 * (stage + cityRating)

    1020

  • RemovedRouted debuff

    The 'Routed' debuff for losers is no longer applied.

  • BehaviourStage end rewards

    Stage end rewards adjusted to the following: Win: 10 * (stage + cityRating), Loss: 4 * (stage + cityRating).

Other (1)

  • FixUnstoppable buff

    Fixed an issue that could cause a player to get a permanent unstoppable buff in some situations.