Patch Notes 30/04/2022
Structured changes
Abilities (1)
- FixFierce Mightunlinked
Fix Fierce Might tactic to not reapply on each dot tick.
System (8)
- BehaviourCity Siege
City crest change reverted.
10 → 20
- BehaviourCity Siege
Before: Win: 10 * City Rank Loss: 4 * City Rank After: Win: 20 * (stage + cityRating) Loss: 5 * (stage + cityRating)
10 → 20
- BehaviourCity Siege
Before: Win: 10 * City Rank Loss: 4 * City Rank After: Win: 20 * (stage + cityRating) Loss: 5 * (stage + cityRating)
10 → 20
- BehaviourCity Siege
The city siege schedule is now changed to a rotating schedule instead of a weighted random times.
- BehaviourCity Siege
Before: Win: 10 * City Rank Loss: 4 * City Rank After: Win: 20 * (stage + cityRating) Loss: 5 * (stage + cityRating)
10 → 20
- BehaviourCity Siege
Before: Win: 10 * City Rank Loss: 4 * City Rank After: Win: 20 * (stage + cityRating) Loss: 5 * (stage + cityRating)
10 → 20
- RemovedRouted debuff
The 'Routed' debuff for losers is no longer applied.
- BehaviourStage end rewards
Stage end rewards adjusted to the following: Win: 10 * (stage + cityRating), Loss: 4 * (stage + cityRating).
Other (1)
- FixUnstoppable buff
Fixed an issue that could cause a player to get a permanent unstoppable buff in some situations.