Festering Problems

Level 1540·RR 0255
Iron Breaker, Slayer, Rune Priest, Engineer, Black Orc, Choppa, Shaman, Squig Herder, Witch Hunter, Knight Of The Blazing Sun, Bright Wizard, Warrior Priest, Chosen, Marauder, Zealot, Magus, Sword Master, Shadow Warrior, White Lion, Archmage, Black Guard, Witch Elf, Disciple Of Khaine, SorcererDwarf, Orc, Goblin, High Elf, Dark Elf, Empire, Chaos only

The path to Karaz-a-Karak has been cleared across the World’s Edge Mountains. As we speak hordes of greenskins swarm towards the Everpeak. All that is left for the Bloody Sun Boyz is to destroy the slayers of Karak Kadrin so that the siege of Karaz-a-Karak is not waylaid. It may come as no surprise to you that our ancient foe, Nurgle, has made his presence there known. To make matters worse one of his agents walked amongst the Raven Host and has only shed his skin at this moment to reveal his true nature. The ire of Tzeentch burns brightly. Kill this traitor.

Journey to Kadrin Valley and destroy the agents of Nurgle, who in his jealousy seeks to undo the progress of the Bloody Sun Boyz. Find the traitorous chaos warrior who feigned to be of the Raven Host. Find the traitor, kill him and his bloated pet. Return to Alex von Kilzok when you have executed Tzeentch’s justice.

SourceRoR GraphQL API (production-api.waremu.com)·Verified·Last verified 2026-06-07Report an issue

Community

Community verification and discussion are coming in Phase 3. Found incorrect data? Report an issue →