Fixin' the Fixas

Level 540·RR 0255
Iron Breaker, Slayer, Rune Priest, Engineer, Black Orc, Choppa, Shaman, Squig Herder, Witch Hunter, Knight Of The Blazing Sun, Bright Wizard, Warrior Priest, Chosen, Marauder, Zealot, Magus, Sword Master, Shadow Warrior, White Lion, Archmage, Black Guard, Witch Elf, Disciple Of Khaine, SorcererDwarf, Orc, Goblin, High Elf, Dark Elf, Empire, Chaos only

There's greenskin mischief aplenty going on 'ere. I'm surprised the average greenskin is able to remember which end of 'is weapon to point toward the enemy, but lately the green mongrels 'ave gotten right clever. You can see their handiwork all around this settlement. They've been able to get their ramshackle siege engines pointed in the right direction, for once, an' now they're givin' me more 'eadaches than a low-hanging stalactite in a dark tunnel. Sure, we've destroyed the thrice-damned contraptions more times than I can count, but each time a horde of Gobbos comes runnin' out of the woods to fix 'em as soon as we leave. Ironmane says you've got promise, so I'm gonna trust 'is opinion on this. Go up there and see what you can do about removing the threat of the rock lobbers permanently.

Locate the siege encampment southwest of Komar. Fight your way through the greenskin ranks, and kill the Bloody Sun Fixas. Return to Ralf Snorrison in Komar once you have succeeded.

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