Get Dat Strong-Hut!

Travel
Level 1640·RR 0255
Iron Breaker, Slayer, Rune Priest, Engineer, Black Orc, Choppa, Shaman, Squig Herder, Witch Hunter, Knight Of The Blazing Sun, Bright Wizard, Warrior Priest, Chosen, Marauder, Zealot, Magus, Sword Master, Shadow Warrior, White Lion, Archmage, Black Guard, Witch Elf, Disciple Of Khaine, SorcererDwarf, Orc, Goblin, High Elf, Dark Elf, Empire, Chaos only

Guess wot? ! You seen dat old stunty strong-hut on da of Thunda Mountain? Da stunties is messin' wif it right now! We goes dere, we kills da stunties, we bashes down da stunty-huts an' burn everyfing else, we leaves, da stunties come back and put da huts back up, and we come back an' kills 'em all again, and it keeps going on like dat. Frustratin'. Stupid stunties doesn't know when ta quit. One of dese times I just knows I'm gonna have to go over dere and get kilt tryin' to take dat tall-hut back! So go dere and see if dey take it back so I don't get kilt. Get back, and I'll give ya somefing really gud.

Go to the Ruins of Karak Palik battlefield objective and scout the area. Return to Shakka Squigstikka when complete.

Rewards

XP
8,456
Gold
1.59g

Always given

NPCs

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