Magical Proclivity
Do you sense it? Those are the Winds of Magic, fueled by the Raven God's powerful hand. They cascade down from the Realm of Chaos across the Old World towards our goal - Altdorf. All the Broken Wheel has to do is reach out and grasp a thread of these winds to fuel its most powerful spells. Magic is only meant to be used by those who deserve such power, those who both understand and can shape such power. Beyond the walls of Reikwald the craven southern wizards think they control a single wind, when they control nothing. True masters of the Winds control the entire spectrum, as the Great Architect wills it. We however have other issues that strain our assault. Khorne desipes all who wield magic and marshals his hosts to strike at the Raven Host, and no doubt at the Broken Wheel. Before we strike Altdorf, we will secure our position, and then we will purge its false colleges.
Join the battle for Reikwald and capture it three times to truly break the will of the defenders of Altdorf. You must also journey to Bastion Stairs and confront Khorne's magic-hating legions. The Broken Wheel will not survive if Khorne is allowed to raise his daemonic legions to full strength. Return to Urdan the Broken at the Darkstone Vantage warcamp in Reikland.
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