The Price of Survival

Level 1640·RR 0255
Iron Breaker, Slayer, Rune Priest, Engineer, Black Orc, Choppa, Shaman, Squig Herder, Witch Hunter, Knight Of The Blazing Sun, Bright Wizard, Warrior Priest, Chosen, Marauder, Zealot, Magus, Sword Master, Shadow Warrior, White Lion, Archmage, Black Guard, Witch Elf, Disciple Of Khaine, SorcererDwarf, Orc, Goblin, High Elf, Dark Elf, Empire, Chaos only

Upon the hill at the back of the camp you can see Karthrian Sedt and his Cold Ones, monstrous creatures that would prevent even the swiftest warrior from reaching Sedt alive. You can feel the fumes seeping from the container begin to deaden the tip of your nose. The substance is a viscous and loathsome means of control, a far cry from the refined relationship shared by Ulthuan's knights and steeds. Duskwalker and his warriors must have the slime to infiltrate the Dark Elf camps but what peace can such methods truly buy? If you were to kill Karthrian Sedt perhaps you could save the High Elves from such cost.

Kill Karthrian Sedt. Return to Sharwin Duskwalker at the camp on Windrider Plain when done.

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