Stirring Up Trouble

Group
Level 3240·RR 0255
Iron Breaker, Slayer, Rune Priest, Engineer, Black Orc, Choppa, Shaman, Squig Herder, Witch Hunter, Knight Of The Blazing Sun, Bright Wizard, Warrior Priest, Chosen, Marauder, Zealot, Magus, Sword Master, Shadow Warrior, White Lion, Archmage, Black Guard, Witch Elf, Disciple Of Khaine, SorcererDwarf, Orc, Goblin, High Elf, Dark Elf, Empire, Chaos only

Chuffin' Night Goblins! They know we're here, and they aim to throw everything they've got at us to stop us gettin' at the brightstone! There's a bunch o' them Redeye Mixas down in the depths who've got hold of a big cauldron. Whatever they're brewin' in that foul pot o' theirs is having an effect on the Mourkain undead. They're rousin' the skeletons, an' we've got enough problems without them Mourkain corpses joining the fight. Get down to that cauldron and put an end to those Mixas before they can stir up any more trouble. While yer at it, clear out some o' them undead the Night Goblins woke.

Descend into the Gunbad Alchemy Lab and find the Redeye Mixas around their cauldron. Kill them, and then wipe out the Deathshadow Dreadeye who stalk the area near the Mixas. Return to Ukor Skafson when done.

Rewards

XP
12,052
Gold
0.00g

NPCs

Started by

No NPC recorded.

Turned in to

No NPC recorded.

SourceRoR GraphQL API (production-api.waremu.com)·Verified·Last verified 2026-06-07Report an issue

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