Black Skulls Be Damned

Level 1240·RR 0255
Iron Breaker, Slayer, Rune Priest, Engineer, Black Orc, Choppa, Shaman, Squig Herder, Witch Hunter, Knight Of The Blazing Sun, Bright Wizard, Warrior Priest, Chosen, Marauder, Zealot, Magus, Sword Master, Shadow Warrior, White Lion, Archmage, Black Guard, Witch Elf, Disciple Of Khaine, SorcererDwarf, Orc, Goblin, High Elf, Dark Elf, Empire, Chaos only

This lot is pushed back, a little, but enough. Problem is these entire swamps are teeming with the filth. As many grobi as flies. The Marsh Road is no safe place, especially with those lobbas hidin' in the trees and unleashing salvos of rocks and whatever filth the grobi scrouge up. Best way to transport Oathgold out of the Marshes is by air, but Coal Ridge Depot has not been operational since you know who invaded it. That's right, the Black Skulls. Fight your way to Coal Ridge and see if my second in command, Thornnidin, is still lurkin' around there. I know the grumblin' lad ain't dead. He's louder than a gyrocopter in a storm. Thornnidin is still alive, I know it in my gut, and if he's alive I need him back here to help fix this gyrocopter.

Battle your way across Deadwater into Rotfoot Swamp and find Pilot Thornnidin. Kill any Black Skulls you find along the way, especially a Lobbermaster.

Rewards

XP
4,266
Gold
0.10g

No item rewards.

NPCs

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