Horn Heads

Level 2840·RR 0255
Iron Breaker, Slayer, Rune Priest, Engineer, Black Orc, Choppa, Shaman, Squig Herder, Witch Hunter, Knight Of The Blazing Sun, Bright Wizard, Warrior Priest, Chosen, Marauder, Zealot, Magus, Sword Master, Shadow Warrior, White Lion, Archmage, Black Guard, Witch Elf, Disciple Of Khaine, SorcererDwarf, Orc, Goblin, High Elf, Dark Elf, Empire, Chaos only

You ain't Mork and ya ain't Gork neither. Well, I ain't got long so you listen 'ere. Dem beastymen killed some of da boyz and 'et them. Den dey used wot blood was left to do some kinds o' magic dat made a bunch o' da boyz sick. Dere was two of em wot done dis to us. One o' dem was a big magic beastyman, bigger than da one you kilt here. Da other was a big-un for sure. Dey had a humie wif' em telling 'em what to do. Dey is tryin' to make da boyz sick so dere ain't no more Waaagh! So you best kill da lot of 'em first before dey kill youse.

From Mulk, travel to the far northwest of the Plagueforest. Search for and kill Grrlac and Khargon, the Beastmen that plot against the Bloody Sun Boyz. Be sure to examine anything you might find on Khargon's corpse. To do so, use the item in your backpack.

Rewards

XP
8,044
Gold
0.00g

No item rewards.

NPCs

Started by

Turned in to

No NPC recorded.

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