The Emperor's Mandate

Epic
Level 340·RR 0255
Iron Breaker, Slayer, Rune Priest, Engineer, Black Orc, Choppa, Shaman, Squig Herder, Witch Hunter, Knight Of The Blazing Sun, Bright Wizard, Warrior Priest, Chosen, Marauder, Zealot, Magus, Sword Master, Shadow Warrior, White Lion, Archmage, Black Guard, Witch Elf, Disciple Of Khaine, SorcererDwarf, Orc, Goblin, High Elf, Dark Elf, Empire, Chaos only

By Taal's teeth! For every move we make on their positions they make a counter move. It's as if they know where we're going to strike even before we do. The local militia attributes our enemy's clairvoyance to foul magics and ruinous powers. I think there may be a more tangible source for their knowledge however. Spies! Turncoats who have forsaken their oaths to the Empire and now do the bidding of the Raven Host. If we're to make any headway here in New Emskrank we're going to need to find these turncoats and discover what they know and who they're reporting to. I trust you're up to the task?

Head into the wilderness south and east of Breuer's Regiment and seek out the spies who are no doubt stealthily wandering about. Kill any Empire Turncoats you find and report back to Sergeant Altman with any information you find on them.

Rewards

XP
5,850
Gold
0.03g

No item rewards.

NPCs

Turned in to

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