Trouble in the Marshes

Travel
Level 1640·RR 0255
Iron Breaker, Slayer, Rune Priest, Engineer, Black Orc, Choppa, Shaman, Squig Herder, Witch Hunter, Knight Of The Blazing Sun, Bright Wizard, Warrior Priest, Chosen, Marauder, Zealot, Magus, Sword Master, Shadow Warrior, White Lion, Archmage, Black Guard, Witch Elf, Disciple Of Khaine, SorcererDwarf, Orc, Goblin, High Elf, Dark Elf, Empire, Chaos only

Those stout stonecarvers seem to have gotten themselves into a situation which threatens their entire kingdom. Deep within the Marshes of Madness, the ruins of Mourkain appear to hold powerful magical treasures. The Dwarfs battle there now against those oafish Greenskins who are most certainly not the kind of creature we would ever want to acquire such power! Any situation that so gravely threatens the short ones is a threat to all of Ulthuan. Should their lands fall, it would be a matter of time before those who conquered them landed upon our shores. Further, we find common cause against the forces of destruction. We must not fail to honor our ancient oath of partnership, despite the troubles of our past. Make haste to the Marsh and offer your aid to secure the Ruins!

Travel to the Marshes of Madness and speak with Hagar Ironrune within the Dwarf warcamp found there.

Rewards

XP
5,458
Gold
0.25g

No item rewards.

NPCs

Turned in to

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