Changing of the Guard

Player kill
Level 140·RR 0255
Iron Breaker, Slayer, Rune Priest, Engineer, Black Orc, Choppa, Shaman, Squig Herder, Witch Hunter, Knight Of The Blazing Sun, Bright Wizard, Warrior Priest, Chosen, Marauder, Zealot, Magus, Sword Master, Shadow Warrior, White Lion, Archmage, Black Guard, Witch Elf, Disciple Of Khaine, SorcererDwarf, Orc, Goblin, High Elf, Dark Elf, Empire, Chaos only

If we are to achieve victory over the pretenders in these treacherous heights, then we must do more than simply trade mountain peaks with them. What use is the conquering of a bridge or a tower if we do not press our advantage? It is time others learned from my example. We begin by obtaining one of the highly prized maps of our enemies, which allow them to navigate the labyrinth of these mountains so quickly. I understand they hold such maps within the depths of a nearby vault, but we need not tamper with the magic seals and safeguards of such a place. Instead, we may steal a map already obtained by one of their warriors!

Travel to area near Milaith's Memory and kill an enemy player there to obtain their map of Dragonwake. Return to Terrikar Sylith in the Drakeslayer Hold warcamp when finished.

Rewards

XP
13,712
Gold
1.59g

No item rewards.

NPCs

Started by

Turned in to

SourceRoR GraphQL API (production-api.waremu.com)·Verified·Last verified 2026-06-07Report an issue

Community

Community verification and discussion are coming in Phase 3. Found incorrect data? Report an issue →