The Keys of Zandri

Level 4040·RR 0255
Iron Breaker, Slayer, Rune Priest, Engineer, Black Orc, Choppa, Shaman, Squig Herder, Witch Hunter, Knight Of The Blazing Sun, Bright Wizard, Warrior Priest, Chosen, Marauder, Zealot, Magus, Sword Master, Shadow Warrior, White Lion, Archmage, Black Guard, Witch Elf, Disciple Of Khaine, SorcererDwarf, Orc, Goblin, High Elf, Dark Elf, Empire, Chaos only

Though the pages are torn and dog-eared, they reveal much about the Four Pillars and their prospective locations. The nearby tomb is marked upon a crudely-drawn map of Zandri, as are three others. Reading the Treatise through the Eye of Seheph, one note in particular stands out: 'The Glyphs are the keys, for the tombs cannot be entered without them. Only in proper combination can the Glyphs be used, so all Glyphs must first be gathered. I have tried all manner of methods to open these infernal doors, but to no avail. 'Kavina will be pleased with this information. Return to her at once.

Return to Da Dusty Dry and speak to Kavina the Stormrider.

Rewards

XP
17,200
Gold
0.00g

No item rewards.

NPCs

Started by

No NPC recorded.

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