Lure of the Liche Lord

Epic
Level 1640·RR 0255
Iron Breaker, Slayer, Rune Priest, Engineer, Black Orc, Choppa, Shaman, Squig Herder, Witch Hunter, Knight Of The Blazing Sun, Bright Wizard, Warrior Priest, Chosen, Marauder, Zealot, Magus, Sword Master, Shadow Warrior, White Lion, Archmage, Black Guard, Witch Elf, Disciple Of Khaine, SorcererDwarf, Orc, Goblin, High Elf, Dark Elf, Empire, Chaos only

Now I know what you're thinkin' with that sleepy-head addled brain of yours. You think it would have been faster to go from Black Fire Pass to the Badlands and that you're somehow backtracking by going through Barak Varr. In some ways you're right, and in some ways you're wrong. You see, geography dictates that this wagon goes this way. You know the deal, Sheila said you performed well enough keeping Georg alive, though I wish you'd let the sot take an axe to the back. Right then, here are your flares. Once you get to Ironrock Point you'll have to row across the gulf in one of the boats we've provided. Make sure to leave one for me. Careful though, once you land on the other side, you might run into unfriendly faces fighting by the lighthouse. Wars tend to lead to violence.

Clear the road ahead in Barak Varr. Use the flares to signal for the wagon when the route is clear. Use the Inspiring Flare by Ironrock Point Lighthouse, then the Proud Flare by the Lighthouse battlefield objective, then the Standard Flare north of Thane's Defense, then the Hammering Flare east of Bar Dawazbak, and finally the Celebrating Flare by Jordsson's Camp. Speak with the Coachwoman afterwards. NOTE: This is a timed quest, if you fail, you will have to restart with the Coachman at north exit of Barak Varr.

Rewards

XP
10,000
Gold
0.00g

No item rewards.

NPCs

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