Gulf Piracy - Naval Supremacy
GroupRvR
Level 1–40·RR 0–255
Iron Breaker, Slayer, Rune Priest, Engineer, Black Orc, Choppa, Shaman, Squig Herder, Witch Hunter, Knight Of The Blazing Sun, Bright Wizard, Warrior Priest, Chosen, Marauder, Zealot, Magus, Sword Master, Shadow Warrior, White Lion, Archmage, Black Guard, Witch Elf, Disciple Of Khaine, SorcererDwarf, Orc, Goblin, High Elf, Dark Elf, Empire, Chaos only
There's a reason we don't venture much into the Black Gulf. A one word reason. Ironclads. Those metal monstrosities make a leviathan look like lunch. No real way to sink them, so you've got no other choice than to board them. But then again, who wants to board an ironclad full of irate dwarfs? Maybe you do, but I'd rather live to pillage another day.
Join the Ironclad scenario and win it. Return to Paymaster Klaude Monné at the Inevitable City Feast Hall when done. NOTE: Taking this quest will prevent you from taking "Gulf Piracy - Paid in Blood" or "Gulf Piracy - Breach the Gate"
Rewards
XP
5,000
Gold
0.00g
No item rewards.
NPCs
Started by
Turned in to
Community
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