Flyin’ Dangerously

Level 3040·RR 0255
Iron Breaker, Slayer, Rune Priest, Engineer, Black Orc, Choppa, Shaman, Squig Herder, Witch Hunter, Knight Of The Blazing Sun, Bright Wizard, Warrior Priest, Chosen, Marauder, Zealot, Magus, Sword Master, Shadow Warrior, White Lion, Archmage, Black Guard, Witch Elf, Disciple Of Khaine, SorcererDwarf, Orc, Goblin, High Elf, Dark Elf, Empire, Chaos only

Da bosses want me to fly da bombin’ run on Black Crag wif my airship, but dey dun’t say anyfing ‘bout da stunties dat will be shootin’ at me! Whose gunna clear out da stunties so dat dey dont fill my airship wif holes?! Easy enuff to say ‘go fly up dat way and drop squiggies on dere heads’, but wifout support on da ground, den dis ship is dead as a rock, or like I sez to my boyz, it’s gunna sink like a doornail. If da Bloody Sun Boyz wants my support, den dey gotta support me and clear out dem blastin’ stunties dat shoot wif dere metal pipes.

The greenskins are ordering their airships to sail north of Karak Eight Peaks and bomb Oathbearer positions in Black Crag, but they haven’t thought through ground support to clear out the nests of engineers that can make any airship’s voyage a short bullet-filled one. Clear out the engineer captains and report back to Kap’n Krunch that the way is clear.

Rewards

XP
6,266
Gold
0.59g

No item rewards.

NPCs

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