Right of Return

Level 140·RR 0255
Iron Breaker, Slayer, Rune Priest, Engineer, Black Orc, Choppa, Shaman, Squig Herder, Witch Hunter, Knight Of The Blazing Sun, Bright Wizard, Warrior Priest, Chosen, Marauder, Zealot, Magus, Sword Master, Shadow Warrior, White Lion, Archmage, Black Guard, Witch Elf, Disciple Of Khaine, SorcererDwarf, Orc, Goblin, High Elf, Dark Elf, Empire, Chaos only

Ye think it’s easy to maintain a grasp on desolate hold in the isolated south? Ye think the fancy rules that govern grand Holds up in the north with their massive gates and thousands of dwarfs to protect them can apply where society has broken down? If it wasn’t for our ancestor Karak Azgal would still be ruled over by a dragon and the Skorrun’s would have nothing to claim. Where were they when the dragon came? Where were they when we fought against the grob and undead? Nay… harsh lands require harsh laws. Martial law is the only thing that keeps Skalf’s Hold safe from chaos and anarchy. Our lawbringers distribute swift justice as needed. If the Skorrun’s don’t like it, then they can stay ‘ere and leave the fighting to true dwarfs.

Two conflicting sides, one striving to preserve its Clan’s legacy, while the other is striving to preserve a tenuous grasp on power and maintain order at whatever cost. Speak with Lawkeeper Thyk Dakur about this matter.

Rewards

XP
7,012
Gold
0.06g

No item rewards.

NPCs

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