Uzkular

Level 840·RR 0255
Iron Breaker, Slayer, Rune Priest, Engineer, Black Orc, Choppa, Shaman, Squig Herder, Witch Hunter, Knight Of The Blazing Sun, Bright Wizard, Warrior Priest, Chosen, Marauder, Zealot, Magus, Sword Master, Shadow Warrior, White Lion, Archmage, Black Guard, Witch Elf, Disciple Of Khaine, SorcererDwarf, Orc, Goblin, High Elf, Dark Elf, Empire, Chaos only

It is unsurprising that uzkular rears its ugly head in these marshes, for they were once the home of the Mourkain - worshipers of Nagash. Fie! To mention his name… Why can’t the dead stay dead?! Valaya protect us. Ye came to me for help, but it seems it is I who need your assistance in this very matter. The ruins of the Mourkain pulse with death, and death stirs just north of here. I tried my hand to stay the powers, but with the constant attacks from these confounded gnoblars, I am having trouble keeping death at bay. Can you try to explore the ruins and see what causes uzkular to stir?

North of the Reekmarsh Camp are some runes of the fallen city of Mourkain. While the city was razed to the ground, is ruins litter the Marshes of Madness and Badlands, attracting practitioners of dark magic. Go to these ruins and root out the evil that resides there.

Rewards

XP
2,318
Gold
0.41g

No item rewards.

NPCs

Turned in to

SourceRoR GraphQL API (production-api.waremu.com)·Verified·Last verified 2026-06-07Report an issue

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